Wow, realiu laiku generacija
https://www.linkedin.com/posts/reczkok_depth-aware-light-injection-in-typegpu-i-ugcPost-7495455586822782977-_hhm/?utm_source=social_share_send&utm_medium=android_app&rcm=ACoAAAEFYAABFpy5SEMzTlQo968IO8FlJGQsOJ8&utm_campaign=share_via
https://www.linkedin.com/posts/reczkok_depth-aware-light-injection-in-typegpu-i-ugcPost-7495455586822782977-_hhm/?utm_source=social_share_send&utm_medium=android_app&rcm=ACoAAAEFYAABFpy5SEMzTlQo968IO8FlJGQsOJ8&utm_campaign=share_via
Depth-aware light injection in TypeGPU I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D Since the inference is… | Konrad Reczko | 270 comments
Depth-aware light injection in TypeGPU I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step Inference, lighting and draw all go through the same command encoder | 270 comments on LinkedIn
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